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Cybersociety : computer-mediated communication and community

1995

Abstract

Understanding Community in the Information Age. A Backstage Critique of Virtual reality. Nintendo and New World Travel Writing. Making Sense of Software: Computer Games and Interactive textuality. Standards of Conduct on Usenet. Searching for the Leviathan in Usenet. The Emergence of Community. Virtual World: Culture and Imagination.
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MSEMC@MIMIT - BIBLIOTECA COMUNICAZIONI

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Inventario 2349
Collocazione W VII 114